Breakhard Spaceshipper is a first person space physics game about being a worker in a space junkyard whose job is to use their cutting and grabbing devices to split up derelict space craft into their component bits and drop each bit into their designated processing chutes. Look, I don’t want to harp, but I feel like I could arrange all the elements of this title in random order and it would have exactly the same effect. What the fuck was wrong with “Shipbreaker” by itself as a title? It’s a game about breaking ships. Ooh, been a while since I’ve brought the dry heave out. And now there’s a new post-Dad game off of early access, Hardspace Shipbreaker. Papers Please, Elite Dangerous, Viscera Cleanup Detail, all titles I would classify as post-Dad games, and all games that I like, being a Dad and having many of the qualities of a post. So now it’s not just forklift operating it’s forklift operating in NARNIA where the princess gets executed if we don’t move all the boxes of tampons fast enough. Zero punctuation gone home simulator#Dad games as a genre started as rather dry train and flight and truck simulators aimed at retired machine operators who want to wallow in nostalgia for the days when they didn’t have to be around their fucking kids all the time, but inevitably as the audience for standard video games aged and became parents themselves the Dad game evolved to cater more to them, and combine the honest productive hard graft of the work simulator with the more traditionally game-y elements of fantasy, skill challenge and narrative. Which, much like Dads, have gone through a lot of evolution. And how could we forget the noble dad games. That one DS game about touching underage girls for weird uncle Richard. But every game can be pigeonholed into belonging to a specific member of the household. Those and hidden object games, which mums like because it helps them hone the skill of zeroing in on the pornography stash in their teenager’s bedroom. TranscriptĪ while back we were talking about Ravenous Devils, which for all its hideous violence and traumatic facial hair was still a time management-based light restaurant sim, a genre I very firmly file under “mum games.” Games your mum likes. We have a merch store as well! Visit the store for brand new ZP merch. Want to watch Zero Punctuation ad-free? Sign-up for The Escapist + today and support your favorite content creators! The way Yahtzee described the game the characters are boring as fuck and the world is very repetitive and not engaging, that's why this one wasn't as great as the last of us or whatever.This week in Zero Punctuation, Yahtzee reviews Hardspace: Shipbreaker.įor more major games Yahtz has reviewed lately, check out Trek to Yomi and Ravenous Devils, Rogue Legacy 2, Teardown, Weird West, and Elden Ring. The reason every now and then there is still a new zombie game/movie/show that is great is because of a ton of effort put into world-building and the characters in it. So if you don't put effort into strengthening the already existing elements, it's gonna suck. I believe it derives from the fact that the whole concept has been done to death and never allowed too much creativity and diversity. Yahtzee talks a lot about how generic and boring the game felt to him. I enjoyed plenty of zombie games, movies, shows and so on. **Just to clarify, I don't dislike the zombie genre. (walkers, infected, clickers etc.) Even the Last of us had a really generic straightforward story, only difference is that it was executed near-perfectly through world-building and character interactions. Probably what takes the most effort for whoever write those is to invent a new name for the zombies. It is the same thing every time because what else can you bring to it that feel new. It's a neat idea but it never had the depth that justified so many games, books, shows and movies on the same concept. It's not just this game and story that are generic, it's the entire zombie-post apocalypse genre.
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